———————————————————————————
xxx DREAM 1 xxx

BEDROOM: 

	PLAYER [on waking]:
		Blergh.
		Oh no! Is that the time?!
		I need to get outside!

CORRIDOR:

	PLAYER [If tries to exit to outside through right-most door without key]:
		Locked? I’m pretty sure that’s a fire hazard.
		There must be a key here somewhere.

	xxxxx

	PLAYER [If tries to open a ‘fake’ door, there is the transition and they exit from another ‘fake’ door on corridor]:
		Huh.

WOOD ROOM:

	OLD MAN [on first meeting player]:
		Answer my riddle and I’ll give you the key:
		How many strawberries grow in the sea?

	PLAYER:
		Er…
	
	[herring can now be collected]

	xxxxx

	OLD MAN [when player has collected all the herring]:
		As many red herring as grow in the wood!

	PLAYER:
		I can’t believe you forgot.

	OLD MAN:
		Of course!
		Your reward is in my chest.

	[chest unlocks. player can now collect mirror from chest]

	xxxxx

	OLD MAN [if spoken to when player has unlocked chest, whether or not has mirror]:
		Don’t forget to look after your teeth!

THEATRE ROOM:

	MONSTER [player has no mirror]: 
		RAAAAAAAAARGH! NO-ONE IS SCARIER THAN ME! 
	[monster attacks]

	MONSTER [player has mirror]:
		AAAAAAAAARGH! A scary monster!
	[monster cowers and drops key (maybe runs off to the right)]

———————————————————————————
xxx DREAM 2 xxx

BEDROOM: 

	PLAYER [on waking]:
		AGH! 
		Well, that was a weird dream.
		Oh no! Is that the time?!
		I need to get outside!

CORRIDOR:

	PLAYER [If tries to exit to outside through right-most door without key]:
		Locked? On a Tuesday? 
		My key melted. I’d better find another one.

	xxxxx

	PLAYER [if the rooms reshuffle and player tries to re-enter the door where the wood room was]:
		Wait, what am I doing?
		This is a broom cupboard. I need to go back to the old man.

WOOD ROOM:

	OLD MAN [if meets player before player talks to monster, wearing a red hat, near entrance to room]:
		Stop leaving your things in my chest!

	xxxxx

	PLAYER [after the player has spoken to the monster]:
		Excuse me, have you seen a hat lying round?

	OLD MAN [wearing a herring on his head, near entrance to room]:
		A hat?! No!
		Why would you ask me?
		What’s a hat?
		I have no idea what you’re talking about.
		There are no hats here.
		Stop asking me about the hat.
		
	PLAYER:
		Ok, thank you anyway.
		I like your herring by the way.

	[player walks a few steps]

	PLAYER: 
		Wait!
		I have seen a red hat!

	[player talks to old man again]

	PLAYER:
		You were wearing the hat! I saw you!

	OLD MAN:
		Alright, fine.
		But I’ve hidden it now. You’ll never find it!

	xxxxx

	OLD MAN [after player has found hat]:
		I’m not very good at hide and seek. 

THEATRE ROOM:

	MONSTER [if player does not have mirror]:
		RAAAAAAAAARGH!

	xxxxx

	MONSTER [if player has mirror, shows mirror to monster]:
		RAAAAA–Oh!
		Oh, I’m beautiful! 
		But where’s my hat?!
		Have you seen my hat?
		I’ll give you my key if you can find it.

	xxxxx

	PLAYER [if player has hat and talks to monster]:	
		Here’s your hat. The old man stole it.

	MONSTER:
		My hat? I didn’t loose a hat.
		I lost my herring.
		But thanks anyway!
	
	PLAYER:
		May I have the key? I’m in a bit of a hurry.

	MONSTER:
		Key? What are you talking about?
		You already have a key right there.

	PLAYER:
		Oh yes. Of course I do. 
		Sorry, I forgot it wasn’t a mirror.

	[The mirror is now a key.]

———————————————————————————
xxx DREAM 3 xxx

BEDROOM: 
	
	PLAYER [on waking]:
		AGH! 
		Huh?
		Wasn’t I…?
		Never mind. Is that the time?!
		I need to get outside!

CORRIDOR:

	PLAYER [If tries to exit to outside through right-most door without key]:
		Locked? I’m going to be so late!
		I need to hurry!

	xxxxx

	PLAYER [If tries to open a ‘fake’ door]:
		Wait, this isn’t a real door.
		This is just painted on.
		I forgot for a moment there. 

WOOD ROOM:

	MONSTER [on first meeting player, before player has teeth]:
		Good morning!

	PLAYER:
		What are you doing here? Are you lost?

	MONSTER:
		Where elsh would I be?
		I don’t feel quite myshelf this morning, though.
		I sheem to be unushually hairy.
		And my armsh are short.
		And I can’t find my teefh anywhere!
		Do you know what’sh going on?

	[teeth are now collectable]

	xxxxx

	PLAYER [after collects teeth]:
		I found these teeth. Would you like them?

	MONSTER:
		Perfect! Thank you!
		Now I can eat you!
		
	[player can run a little way, but freezes before reaches exit. monster kills player]

THEATRE ROOM:

	OLD MAN [if meets player before they talk to monster]:
		RAAAAAAAAARGH! 
		Why am I so weak?! 
		Why do I feel so old?!
		It must be your fault!
		I’m going to eat you!
		But I think I might need a little nap, first.

	xxxxx

	OLD MAN [when meets player after  they talk to monster]:
		RAAAAAAAAARGH! 
		Why am I so weak?! 
		Why do I feel so old?!
		And why are there now teeth everywhere?!
		It must be your fault!
		I’m going to eat you!
		But I think I might need a little nap, first.

———————————————————————————
xxx REALITY xxx

BEDROOM: 

	PLAYER [on waking]:
		AGH! 
		Oh, thank goodness! 
		Finally awake!
		What a horrible night.
		I’d better get a move on, or I’ll be late!

CORRIDOR:

	PLAYER [when goes to exit through right-most door to exterior]
		At least this isn’t locked this time!

	xxxxx

	PLAYER [If tries to open a ‘fake’ door]:
		This is locked. They must have gone for breakfast.

WOOD ROOM:

	PLAYER:
		Good morning, Amadeus.
		Do you have anything planned today?

	OLD MAN:
		Hello! Yes, I do. 
		I’m going on the fishing excursion in half an hour.
		That said, I need to find my room key first.
		I’ve probably hidden it under a jumper or something.
		I’m always losing things these days!

THEATRE ROOM:

	PLAYER:
		Morning Erik, how’s Frank finding the trip?
	
	MAN WITH DOG:
		Oh, he’s a little monster, as usual!
		He was barking at his reflection earlier—I hope we didn’t wake you!
		Will you be coming to the performance later?

	PLAYER:
		Of course! I’m looking forward to seeing you play.

	MAN WITH DOG:
		Fabulous!

EXTERIOR:
	
	PLAYER [when player has walked to front of boat]:
		Perfect. Just in time.
	[player freezes to watch sunrise. end game.]