A fairly simple but extremely meta game exploring my own failure to make games as often as I’d like.
Players click to fill segments of a Maslow-inspired hierarchy of needs in an effort to gather the resources needed to make a game, but activities come with costs, and the passage of time is yor enemy.
Playable for Mac and Windows via
https://irny.itch.io/sisyphus-hierarchy-of-needs
Sisyphus’s Hierarchy of Needs was created in Unity utilising a visual scripting plugin. I initially drafted the segment interactions in a spreadsheet but rapidly iterated the convoluted mathematics of the game through testing.
The game was largely designed and put together over a weekend when I had a bad migraine, sat in the dark with the screen brightness turned down and sunglasses on. I think some of my irritation about this may be reflected in the design which is, according to one player, quite anxiety-inducing.
![](http://www.patchworkfez.co.uk/wp-content/uploads/2020/08/Screenshot-2020-08-24-at-00.28.31-1024x362.png)