I’ve been thinking about RPGs I’ve played, and how I’ve told my friends about them,…
In response to ‘Video Games Are Better Without Stories’ by Ian Bogost, 25/04/17.
Something of a brain dump.
The Royal Philharmonic Orchestra played the soundtrack to my childhood at Pokémon Symphonic Evolutions, and 8-bit memories evolved into full symphonic nostalgia.
A full day of videogames at the Victoria & Albert Museum! What’s not to love?
A brief write-up of the Parallel Worlds event and VR-themed Late of 25/11/16.
Something has been bothering me about Everyone’s Gone to the Rapture ever since I played it last year. Specifically, I’ve been wondering why I don’t like it more.
On paper it should be my ideal game; it’s utterly beautiful, it’s well-written, the production is excellent, and it’s sci-fi, which is usually my thing. So what’s the problem?
Wherein I experience Dear Esther performed live at the Barbican—aka the fanciest Let’s Play.
I spent the first week of August up in Dundee. Despite being haunted even now by the city’s terrifying statues of the Bash Street Kids, I had a great time—thinking, learning, and talking about games.
It’s time we stopped referring to a particular type of games as ‘walking simulators’.
For the benefit of those who didn’t make it, here are my notes from the ‘Kickstarter: Making a Game’ event held at the Guardian on 14/07/16.
Wherein I enjoy a variety of discussions, stack some camels, and jump round in a circle with my eyes shut shouting “Cat! Cat! Cat!”