I’ve been making video games, board games, and tabletop games since 2015, when someone foolishly let me know that such a thing was possible.
My designs are characterised by unusual ideas, complex systems, and working with constraints. I design through rapid iteration and constantly asking ‘what happens if we do this?’
Below is a selection of my own video game projects, my client & studio work, and my game jam contributions.
My board game designs aren’t featured on this site as I’m hoping to publish some of them, but I’m happy discuss them if you’d like to know more.